Kirill Muzykov
Kirill Muzykov
Random thoughts on game development and software development in general
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cocos2d-iphone

There are 7 posts filed in cocos2d-iphone (this is page 1 of 1).

Time Ninja – New Game for iOS and Android

New Game - Time Ninja

After waiting for about a week to get approved by Apple, my new game is finally available on three platforms. The game is free, so you can download it and take a look. Just go ahead and click on the corresponding badge below. If you want to learn more about the game, please continue reading. […]

in cocos2d-iphone, my games | September 30, 2014 | Comment

Free Cocos2D Book: Get a copy of my book for free!

free cocos2d book

Want to get a free copy of my Learning iPhone Game Development with Cocos2D 3.0 book? It’s easy and there are several ways you can do this. First way. Just leave a comment in this thread on Cocos2D-Swift forum. I will give free cocos2d book copy to a random commenter. Second. Retweet this tweet. I […]

in cocos2d-iphone, cocos2d-swift | July 1, 2014 | 9 Comments

My Cocos2D Book Published Today

Cocos2D Book

I’m very excited to announce that my book Learning iPhone Game Development with Cocos2D 3.0 is finally published! As you can see the final name of the book changed a little and it is now called Learning iPhone Game Development with Cocos2D 3.0. I’ve been working on this book for more than 7 months and […]

in books, cocos2d-iphone, cocos2d-swift | June 25, 2014 | 1 Webmention | 16 Comments

Difference between update: and fixedUpdate: in Cocos2D?

update: vs fixedUpdate:

The question about fixedUpdate: in Cocos2D (FixedUpdate in Unity) appears quite regularly on different forums. It was answered many times. However, even after getting the answer some people still have some questions. The typical answer to this question is that update: is called once per frame and fixedUpdate: is called at constant rate. I will […]

in cocos2d-iphone, cocos2d-swift, physics engines, unity | June 21, 2014 | 1 Comment

Cocos2D-iPhone Easing Examples

CCActionEaseBounceIn example

When writing a chapter for Cocos2D iPhone 3.0 Beginner’s Guide book I wanted to provide a link to a page with cocos2d-iphone easing examples. Something similiar to http://easings.net, but for cocos2d. After googling a bit I didn’t find anything that can be provided to a beginner developers and decided to create a project demonstrating easing […]

in cocos2d-iphone | May 12, 2014 | 5 Comments

My Cocos2D iPhone 3.0 Book Available for Pre-order

Cocos2D iPhone 3.0 Book Pre-Order

About six months ago I’ve mentioned for the first time that I’m going to write a book about new version of cocos2d, which is cocos2d-iphone v3.0. Now I’m proud to say that the book is available for pre-order! You can pre-order the book at Packt website: http://packtpub.com/cocos2d-iphone-3-0-beginners-guide/book. When To Expect The book is currently in […]

in books, cocos2d-iphone | April 30, 2014 | 2 Webmentions | 4 Comments

I’m going to write a book about cocos2d!

Few days ago, I’ve received an email from Author Acquisition Executive at Packt Publishing. Looks like they are looking an author for their new book about cocos2d-iphone and suggesting me to write this book. I’ve thought about this for some time, planned the outline of the book and decided to agree! New book about Cocos2D-iPhone […]

in books, cocos2d-iphone | October 10, 2013 | Comment

Recent Posts

  • Time Ninja – New Game for iOS and Android
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  • Free Cocos2D Book: Get a copy of my book for free!
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