Unity 4.6 New GUI Tutorial
Unity 2D Tutorial: Making a clone of Jetpack Joyride
Hey there! Few days ago I’ve published a new unity 2D tutorial. This time it is about making an endless runner game like Jetpack Joyride. In case you’ve missed Jetpack Joyride is a great endless runner game where you need to fly using a machine gun jetpack. It is really fun, highly polished game. I […]
Free Cocos2D Book: Get a copy of my book for free!
Want to get a free copy of my Learning iPhone Game Development with Cocos2D 3.0 book? It’s easy and there are several ways you can do this. First way. Just leave a comment in this thread on Cocos2D-Swift forum. I will give free cocos2d book copy to a random commenter. Second. Retweet this tweet. I […]
My Cocos2D Book Published Today
I’m very excited to announce that my book Learning iPhone Game Development with Cocos2D 3.0 is finally published! As you can see the final name of the book changed a little and it is now called Learning iPhone Game Development with Cocos2D 3.0. I’ve been working on this book for more than 7 months and […]
Difference between update: and fixedUpdate: in Cocos2D?
The question about fixedUpdate: in Cocos2D (FixedUpdate in Unity) appears quite regularly on different forums. It was answered many times. However, even after getting the answer some people still have some questions. The typical answer to this question is that update: is called once per frame and fixedUpdate: is called at constant rate. I will […]
Cocos2D-iPhone Easing Examples
When writing a chapter for Cocos2D iPhone 3.0 Beginner’s Guide book I wanted to provide a link to a page with cocos2d-iphone easing examples. Something similiar to http://easings.net, but for cocos2d. After googling a bit I didn’t find anything that can be provided to a beginner developers and decided to create a project demonstrating easing […]
Unity: Get Game View Resolution
Update: You just need to use UnityEditor.Handles.GetMainGameViewSize() and don’t need any reflection at all (even though it still might be useful for something else). Thanks to Zanleo for posting an easier option in comments! Original Article: The game that I’m currently developing should switch spritesheets for different device sizes. I have 3 of […]
My Cocos2D iPhone 3.0 Book Available for Pre-order
About six months ago I’ve mentioned for the first time that I’m going to write a book about new version of cocos2d, which is cocos2d-iphone v3.0. Now I’m proud to say that the book is available for pre-order! You can pre-order the book at Packt website: http://packtpub.com/cocos2d-iphone-3-0-beginners-guide/book. When To Expect The book is currently in […]