Kirill Muzykov
Kirill Muzykov
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reflection

There is one post tagged reflection.

Unity: Get Game View Resolution

Get Game View Resolution Unity

Update:  You just need to use UnityEditor.Handles.GetMainGameViewSize() and don’t need any reflection at all (even though it still might be useful for something else). Thanks to Zanleo for posting an easier option in comments!     Original Article: The game that I’m currently developing should switch spritesheets for different device sizes. I have 3 of […]

in unity | May 2, 2014 | 6 Comments

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